Here are some of the mods I wrote since ~2014. Almost all of them are published on GitHub, and licensed as Open Source (license may vary). If you found a bug, you have the best chances of having it fixed by reporting it on GitHub.
Pull Requests are welcome! Please note that new code should follow the Minetest Lua code style guidelines.
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It has been in development and use since October 2010.
Boost Cart [boost_cart] Just like the regular cart mod, but optimized. The target of this mod is to run smoothly as possible.
You can change the direction of the cart using the A and D key on a rail crossing.
It is backwards compatible, this means you can disable the older carts mod and enable this one without problems.
Colored names in chat [colored_names] (CSM)
This Client-Side Mod will colorize the nicknames. Instead of reading the entire backlog, you can look out for similar colors and keep track of your discussions.
Simple protection [simple_protection] If you want a simple alternative to the areas and protector protection mods, then give this one a try. Similar to landrush it offers a fixed grid of (by default) 16x80x16 nodes.
Stapled Bread [stapled_bread] Ever wanted to staple bread to trees? Yes, sure who does not?
Mining Plus [mining_plus] (old)
Engineering tools for the players: tunnel bomb, bridge builder, grinder and more.
A lightweight Lua map generator [lualandmg] Description to be added.
Player notes [player_notes] This mod allows you to write notes about a player. For example, to give warnings or just a notice to the other moderators on the server.
Skin database for inventories [skinsdb] This mod in an extension for sfinv or unified_inventory and allows to switch skins.
It is a fork of an already released mod, with the target to make skin switching easier with unified_inventory.